There’s no game more nostalgic for Generation Z than Wii Sports. Minecraft hits close, but close isn’t enough. The Wii built an army of casual players who had never picked up a controller. The motion-based controllers were so intuitive that your grandmother could quite easily pick up and compete in a game of tennis. Wii Sports was the ultimate pack-in title, but fourteen years removed from rocking the world, does it hold up?
Wii Sports is a simplistic minigame collection split between five of the world’s most popular sports. Baseball, tennis, and boxing are recognized worldwide for being climactic sporting events for families to pick their favorites and bond over. Golf and bowling are the most popular casual sports in western family-game-nights. Wii Sports allowed you to use gamings most popular avatars, the Mii, to slot yourself into any of these games alongside your friends and family.
Bowling is the easiest to understand, and the most popular in the collection, all you have to do is roll the ball and knock over the pins. Up to four players can compete to have the highest score by the tenth frame. You’ll hold B and swing your arm to throw the ball. You can adjust your position and line-of-site to help aim your shot. On the off-chance you’re breaking out Wii Sports, bowling is typically the first you’ll dive into.
Boxing is the most difficult minigame in Wii Sports. You’ll be using the Wiimote and Nunchuck as your virtual fists. Violently swinging at your friends or the CPU. You can attempt to guard by holding your controller close to your face. The motion controls often desync, and it creates problems attempting to be precise. Games of boxing usually devolve into random swinging and prayer to come out on top. If it worked right, boxing would easily be the best in the collection.
Boxing may not be the best, but golf is the worst you’ll see here. It’s a pretty fleshed out game. You and three others can go through nine holes of basic golfing. You have three clubs to choose from and must simply swing your selected club at different speeds to choose your power. Golf is the touchiest minigame of the bunch. How much power your shot seems to be random and your swinging motion will always be desynched to a hilarious level by the end. I recommend staying far away from golf.
Tennis is extremely watered down. You’re always in a doubles match and your players will move to the ball automatically. All you must do is serve and swing. With, at least, two competent players, games can go on for an eternity. You can have three friends fill the roles of the three other CPUs, but none of you are in any more control. I’ve had fun with tennis, but I never think about going back to it.
I always save the best for last, and baseball is almost perfect. You will either be the batter or the pitcher. How far the ball goes is entirely dependant on how hard you swing the remote. As a batter, how far you run after each hit can feel a bit random. There’s a certain sweet spot you’ll have to find to be the best in your role.
While Wii Sports was a great freebie in 2006, there isn’t a whole lot to go back to. Only two of the five games have any value in a multiplayer setting. Tennis can be fun when taken at the super-casual level, but any competition will ruin it. There is a lot of great software worth investing in a Wii(U), but the original Wii Sports isn’t. As such a barebones experience, all of your fun will come from the people you’re playing with.
The Mii Fighter trio are the most thoroughly designed characters in Super Smash Bros. Ultimate. Each of them have distinct movesets and costumes. You can even customize their special moves by choosing between one of three variants. While some costumes can look awful, and many fans have become upset, the idea that we can bring in more characters like Sans and Protoman is one I hold dear. I don’t think there was any better way to bring an avatar character into Super Smash Bros.